Rules and Regulations
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Rules and Regulations
OP: BIOSHOCK
Red Dragon 10.18.08
RULES and REGULATIONS
Updated 8.13.08
Red Dragon 10.18.08
RULES and REGULATIONS
Updated 8.13.08
Gun Restrictions:
· SEMI AUTOMATIC ONLY!
· Only SAW gunners are permitted full auto and must be shooting under 350fps with 0.20g BB’s.
· SAW gunners will be limited to one per squad.
· SAW gunners must be approved in advance by event organizers.
· If you do not have advance permission to be a SAW gunner, do not bring a SAW to the event or AO.
Magazine Restrictions:
- No hicap magazines are permitted on the field.
Standard Mags may not exceed 120 rounds.
You may carry as many mags as you can carry.
Unlimmited loose ammo may be carried
No box mags except on designated Squad Automatic Weapons
Flashlights:
· All players must carry with them a working flashlight and extra batteries.
· You are only required to turn your flashlight on when you are in route to your REGEN
· You must turn on your flashlight during ceasefires and emergencies.
· You may use your light as you choose. You are not required to leave your light on during game operations.
Glow Sticks:
· You will be issued two glow sticks, one 2 inch for you gun barrel and one red one for death rag.
· Your red glow stick is your death rag.
· Barrel glow sticks may not be covered up when firing. You may conceal it in the grass when hiding.
· When you fire your gun, your barrel glow stick must be visible to simulate muzzle flash.
· If your gun is found without a barrel glow stick, you will be asked to leave the AO.
· No other glow sticks will be permitted in the AO.
· Do not remove glow sticks placed in the AO. They mark hazards or important objects.
Communication:
· Every player must carry a FRS two way radio.
· Radio channels will be assigned prior to the event.
· No eavesdropping.
Goggles:
· All eye protection must be ANSI 87.1 1989 Rated
· All eye protection must not have any gaps between the lens/frame and the face large enough to allow a 6MM BB to pass. If the eye protection is not FULL SEALING (meaning NO gaps between the face and lens/frame) you will not be permitted in the AO.
· Do not remove your goggles while in the AO.
· If you have fogging issues that may affect safe play, please contact an event operator and call a cease fire so they can escort you out of the AO. Do not remove your goggles until instructed by an event operator.
Chronograph:
· All guns must chronograph below 400fps
· An average of three shots using provided 0.20g BB’s must be below 400fps
· Bring an empty magazine with you to the chronograph. 0.20g BB’s will be provided by an event operator.
· Guns will be tagged.
· Bring all guns including back-ups to be chrono’d and tagged.
· Any gun found without a tag will not be permitted inside the AO.
· If you are caught inside the AO with a gun that hasn’t been tagged, you will be asked to leave.
MED (Minimum Engagement Distance):
· During night operations, avoid engagements within 25 feet.
· Any gun tagged over 350fps must observe a 25 foot MED at all times.
· “Bang Bang” rules are in effect. You must be in control of the person you “Bang Bang”. If you must shoot, aim low and fire semi auto only. You cannot “Bang Bang” a group of players. If they have an opportunity to shoot you, they cannot be “Bang Banged”.
· “Surrender” may be offered. Try to honor surrenders. You do not have to surrender, but is most likely safer to do so.
· Do not shoot at the head, unless it is the only available target.
· “Parley” use a truce to settle close quarter issues. If there is a dispute of who shot first, call “parley” and go separate ways.
AO Lighting:
· You are at no time permitted to shoot at lighting equipment.
· Do not damage or disable lighting equipment in the AO.
· Anyone caught shooting or damaging lighting equipment will be turned over to local law enforcement.
REGEN:
· Teams will respawn at specific points related to their side of creek.
· Civilians – Any REGEN point East of creek
· Shadow Squad/Terrorist – Any REGEN point on either side of creek but away from enemies. Your REGEN may be reassigned based on event layout.
· Army – Any REGEN point West of creek
· REGEN points may be fixed or mobile.
· If a REGEN is over-run, a mobile REGEN will be assigned and located away from the action.
· Do not shoot into a REGEN.
· Respawning players are out of play and may not shoot or be shot.
· If a REGEN is taken, remain in place until an event operator gives you instructions on where to respawn.
Medic Rules: Civilians
· When a civilian is shot, he may be brought back to the hospital where a doctor may apply 30 second medical treatment before immediately rejoining the game.
· Wounded players may be moved by a live player.
· When moving wounded, you may not run and cannot shoot.
· Five minute bleed outs continue even when the player is being moved.
· If a player bleeds out while being moved to a medic/doctor, they must raise their red glow stick and return to REGEN.
· If a doctor is in the field, he may apply a 1 minute medical treatment to the same effect.
Medic Rules Military:
· When a soldier is shot (Military or Shadow) he may call for a medic.
· All DECON team members are considered medics and may treat soldiers in the DECON facility (30 seconds) or in the field (1 minute), but there is one additional medic with the Grunts as well as the Security Team.
· Any doctor or medic may heal any player he wants, but probably not unless they are fighting for the same cause.
· Contamination effects are still relevant, so DECON, infection, and antidote rules still apply.
Bleed Out Rules:
· When a player is shot, a 5 minute bleed-out time must be observed.
· The player may only call for a medic (soldier) or for a doctor (civilian) or help of this nature.
· Under no circumstances may a dead or bleeding-out player say anything game, mission, or situation related.
· Carry a watch to keep track of bleed out times.
Knife Kills
· Knife kills are executed with your hand, no knives fake or real are permitted in the AO
· If knifed (tapped player on shoulder with hand while saying ‘knife’), the player may not speak at all, but must quietly stay on the ground and observe the bleed-out time.
· Under no circumstances may a knifed player say anything game, mission, or situation related, and may not even acknowledge to their own team that they are dead until bleed out time expires.
· A player bleeding out from a shot may be knifed to keep them quiet, but the bleed out time does not reset.
Props and Scenery:
· Do not remove props from the AO.
· You are only permitted to interact with props related to your mission.
· Do not move or relocate props if you do not have permission from your command.
· Do not damage or break props or scenery.
Smoke:
· Only “Cold smoke” is permitted in the AO.
· No smoke with open flame or that has to be ignited using a flame.
· Smoke should be approved by field owner prior to the event.
Grenades and M203’s:
· Tornado Grenades are approved for this event.
· If a grenade deploys in a building, everyone in that room is dead and must observe their bleed out time.
· M203’s may use nerf rockets.
· If a rocket strikes a building, everyone inside is dead.
· Avoid point blank shots with the M203
Chain of Command:
· Please follow the chain of command.
· In order to follow the missions you must remain in contact with commanders.
· Stay on task.
DECONTAMINATION:
· If you are approached by a player in a “bio suit” and says you are “contaminated”, you must return to the DECON chamber with them.
· Once you have been scrubbed down, you may return to play
Player Cards:
· If you are given a player card, you must give it up when search during bleed out.
· To secure a player card, you approach an enemy player during bleed out, ask to search them, then he/she must give you their card if they are in possession of it.
· Do not touch another player, searches are verbal only.
Calling Hits:
· When you are hit, call out “hit” and hold your red glow stick up.
· Do not call other players “out”. Call you own hits, not everyone else’s.
· Once hit, begin your 5 minute bleed out.
Poor Sportsmanship:
· If your behavior interrupts the game, your will be asked to leave the AO. This includes:
1. Bad Language
2. Fighting
3. Aggressive/overshooting
4. Cheating
5. Complaining or refusing to participate in the game. (Just because you aren’t having a good time doesn’t mean you get to spoil it for others)
6. Removing goggles during play
7. Use of alcohol or any other drug. (Law enforcement will be involved)
8. Destruction of property.
9. Theft.
Additional items may be added or omitted from the Rules and Regulations.
Evil Head- Admin
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Join date: 2008-09-01

Barrel mounted Glowsticks
I understand that guns must have glow sticks on barrels. Will this also apply to sidearms? I ask because my GBB is rather snug in the holster already, I would like to know if I need to figure out a means to accommodate the extra attachment, without ripping it off while drawing or holstering the sidearm.

fish- Posts: 41
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Join date: 2008-10-05
Location: Shelbyville, KY (Louisville area)

Re: Rules and Regulations
Negative on sidearms having glow sticks. Pistols will not have glow sticks.
Evil Head- Admin
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